var e = require;
var t = module;
var n, o = (n = e("SoundMgr")) && n.__esModule ? n: {
    default: n
};
cc.Class({
    extends: cc.Component,
    properties: {
        CameraTargetNode: cc.Node,
        MoveControllerNode: cc.Node
    },
    start: function() {
        o.default.Instance.playSoundClip(AssetManager.Instance.AudioClips[8]);
        CameraManager.Instance.CameraTarget = this.CameraTargetNode;
        CameraManager.Instance.IsSyncTargetHeight = !0;
        LevelManager.Instance.SceneMainAudioSource.stop();
        CameraManager.Instance.FollowOffset = cc.v3(0, 360, 0)
    }
})